Answer 1:
To start out, let me step back from the actual
question to a more general description of
collisions. Whenever things collide, it is helpful
to separate what happens into two parts, of
elastic and inelastic collision. An example of a
mostly elastic collision (where the inelastic part
is very small) would be the collision of two
snooker balls. An example of a mostly inelastic
collision would be throwing a ball of mud against
a wall. The names give you a cue as to what
happens: when the snooker balls collide, for a
brief moment they deform due to the impact, but
they are elastic (like a rubber ball, just harder)
and thus bounce back to their original shape,
pushing each other off in new directions. In a
purely inelastic collision, all that initial
deformation is not reversible, and so there is no
bouncing. So what you have been measuring by
determining how far the car bounces back is
essentially the degree of how elastic the
collision has been. What you are after, however,
is something different. You want a material to
absorb the impact, or to cushion the impact. This
is related to yet another parameter, the impact
force. This is independent of whether or not the
collision is elastic.For example, the collisions
of a rubber ball, a snooker ball, and a steel ball
with a cement floor are all quite elastic (they
will bounce well), but exchange the floor with
your head and your preference for what balls you'd
like to test will tell you that the impact force -
the amount of force exerted by the impact- is very
different for the three. The high impact force of
your car colliding with the cement wall may
actually be responsible for the small bounce, in
that it is large enough to force small dents in
the wall or the car which are inelastic, like tiny
mudballs to use the initial example. So what
you would want to do is to find a way to actually
measure the impact force or to compare impact
forces. This is a little tricky because that force
only lasts for a very short time. An idea might be
to change your setup in away to make the barrier
the same for both collisions (have a foam side and
a concrete side) but moveable, with a certain
resistance that you will have to experiment with.
The further the barrier is moved by the impact,
the larger the impact force would be. For a
car, the crumple zone is what gets deformed,
making the collision more inelastic. While of
course you'd rather avoid car collisions all
together, if they happen you want them to be
mostly inelastic - rather than cars bouncing
around like snooker balls. The aim of reducing the
impact force will have to be balanced with
practical concerns - you would likely have
gigantic cars if their crumple zones were made
from plastic foam, which can absorb less of a
force per volume than, say, a steel
framework. A final note: I have avoided
using terms like kinetic and potential energy in
the explanation of collisions, since I am not sure
if you are familiar with them. If you are, you may
be able to apply them here by yourself, or you
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